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Wednesday, June 4, 2014

Warrior's Quest Monster Girls Roster



Hey guys and gals (if any...)! :p

Here's the final roster for the monster girls that will be included inside the game (I think). Well, that's all, I have nothing else left to say. T_T

So tell me what you guys think and try to guess what type of monster girl they are in the comment section below.

Have a great day! ;)

33 comments:

  1. harpy\centaur\dragon:D \minotaurus\fairy\ogre or oni\werecat\lamia\goblin\mermaid

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    1. Hey, all correct. Like any one in particular? :p

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    2. i always loved dragon girl ..... (after tons of hours with monster girl games and visiting monster girl encyclopedia) i think that her hard scales and powerful fire could make her a perfect walking forge

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    3. We'll see how my dragon girl turns out and hopefully you'll like her ;)

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  2. wowww. You are doing great and making us very curious...best of the best ;)

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    1. Thanks. But until the full version is out, we won't know whether it's the best of the best. ;)

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    2. this game had tons of potential before monster girls ... original story and characters and art ..... it's already on one of the highest shelfs(have more faith in your creation)

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    3. Let's hope the doesn't game lose focus... ;)

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  3. Nice Really can't wait for another !!! The Monster Girl Hunt Demo is very Nice plus the dragon in the waterfall cave is really a tough battle ! BRAVO !
    KEEP Fighting ! Dear the Creator !

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    1. Haha, the dragon was supposed to be tough, so you'd train your monster girls a lot to help you in battle. Anyway, thanks for the support ;)

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    2. any story connection between dragons and dragon girl ???

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    3. That's for me to know and for you to find out.... much later, of course... Haha! :p

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    4. ofcourse teh Dragon Tough I Can see that really can't wait to play ! Fighting !

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  4. Good grief, man, you really went the extra mile here. That's over 2 girls an area now.
    Are you going have just the one Demon girl still? Not saying you need more, just curious.

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    1. You'll see, my friend. You'll see... :p

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    2. Now that just makes one oh so very curious, Dreamwhizz.

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    3. Of course don't forget to include an angel if you can Dreamwhizz. Like it as well if you can include the opposite. Of course drawing parallel with harpy but then again, they're really Not the same species.

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    4. Does a goddess count as something similar to an angel? Haha ;)

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    5. While some would debate the point, a goddess is similar enough to an angel, yes.
      So, Dream, how have you been?

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    6. I've been procrastinating, A LOT, so not much progress on the game. But if you meant how I"VE been, I'm fine, just a bit swamped at work. Thanks for asking btw. ;)

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  5. the drawer is lying, it said i got 100g but i don't get any T_T

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    1. Cursed drawer, I thought I told him to stop lying to players. Don't worry, when I'm done with him you'll get your 100G... ;)

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  6. aww, no slime girls, well i guess the common types wont really have much of a brain to train anyways

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    1. Well, you never know. I might just add the slime girl in the game. But right now I'm focusing on the current roster, because even these 10 are giving me headaches... T_T

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  7. I wanted to make a suggestion before I forget again. You know how you have npc's on the overworld going to their scheduled locations? It's kind of hard to trigger a conversation with them since they pass through you, and pressing the action button doesn't register sometimes.
    I think you could change the trigger to Player contact, so they will talk to you jst by passing through you.

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    1. That could lead to the problem of initiating conversations by accident too often, though.

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    2. you'd just have to step out of the way. they keep walking even as the text comes up so there shouldn't be an issue with triggering the conversation repeatedly.

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    3. Maybe I need to make a poll on whether to trigger the conversation by touch or by action? Haha :p

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  8. Hi Dreamwhizz, how is life treating you?

    I recently downloaded your latest MG demo, but it doesn't display any text at all (In the start menu there is no text where Star, Continue and Quit should be), which means that I don't have the Fonts you used in the game installed.

    Please just let me know if you changed your font from the last 2 demos, and if so what font are you using now.

    Thank you very much in advance!

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    1. Never mind, just DLed a Fonts package and text displays correctly now.

      I just wanted to say that I love how the MG are not just an addon or something on the side but they synergise seamlessly with the core gameplay; they make sense lore-like and they have a purpose.

      Great work Dreamwhizz!

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    2. Sorry for the late late reply. When I chose to use Calibri as the game font, I thought all of the PCs in the world wouldn't have any problem with it. But some of you guys did report the invisible font problem to me, which is a bit weird. Next time I'll include the font together with the package just in case.

      Anyway, I'm glad you like the MG Hunt part of the game. Thanks! ;)

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  9. Any ETA for the release of the next update? By the way that's a great game you've made.

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    1. OMG, I totally missed out on your comment. Sorry. T_T

      I can't say when I can release the next update since a lot of content is not ready or implemented in the game. I hope you guys will be a bit more patient with me.

      Anyway, thanks for all your support ;)

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